﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SurvivalStrategy.WorldData;

namespace SurvivalStrategy.WorldData.ItemComponents
{
    public abstract class ItemComponent
    {
        protected WorldElement Owner;

        public virtual void SetOwner(WorldElement owner)
        {
            this.Owner = owner;
        }

        public virtual void ProvokeAction(Entity provoker)
        {

        }
    }
}
